![]() Digital on both, consoles and PC's, split the equal revenue/royalty, except Epic Games store. Physical revenue on consoles (per copy) is slightly (not significant, as you claim) less than on digital on PC, but that's an unfair comparison because consoles have an ever growing digital storefront as well. They do only for their first party titles, select 3rd party titles or high profile titles (think GTA, CoD, FIFA). ![]() Sony, Nintendo and Microsoft do this too, but NOT as ubiquitous as Valve. It's a great pro-consumer/pro-developer move, but the reason Valve does that is because they know that more than 90% of a game's revenue on the steam storefront comes from their own marketplace, and not from resellers. ![]() What Valve does unanimously is that they allow the developer to generate infinite number of keys from steam so that they can sell it as bulk to key resellers and avoid that 30% platform royalty fee even. Sony, Microsoft and Nintendo have the EXACT same platform royalty fee like Valve, 30%. PC player here and that statement above is untrue and disingenuous.
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